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Tech

John Carmack

Sent to a juvenile home at 14 for breaking into a school to steal computers; wrote the engines that built 3D gaming.

Born
1970 · Shawnee Mission, Kansas, US
Roots
White American
Family
Middle class
A TV-journalist father; after his parents' divorce, the rules-heavy household chafed against an obsessive, computer-starved teenager.
Education
One year at the University of Missouri–Kansas City (left to program)
Started with
A juvenile evaluation
Caught at 14 breaking into a school for Apple II computers; the psychologist's report described 'a brain on legs.'
Affiliations & societies
None documented.
Information only — claims like these are often unverifiable and may be wrong.

The pathway

  1. 1984 · age 14
    The break-in

    A thermite-and-vaseline window trick, a silent alarm, and a year in a juvenile home.

  2. 1990 · age 20
    Smooth scrolling

    Replicates Mario on a PC at Softdisk; the demo team becomes id Software.

  3. 1992 · age 22
    Wolfenstein 3D, then Doom

    His engines define the first-person shooter; id releases the Doom source code free in 1997.

  4. 1996 · age 25
    Quake and Ferraris

    True 3D; he hands modified Ferraris to tournament winners.

  5. 2000 · age 30
    Armadillo Aerospace

    A rocket company on the side, funded from his own pocket.

  6. 2013 · age 43
    Oculus CTO

    Joins the VR startup pre-acquisition; leaves Meta in 2022 to chase AGI at his own lab.

Sources

Compiled from these references and contemporaneous press reporting. Figures are approximate; verify before relying on them.