John Carmack
Sent to a juvenile home at 14 for breaking into a school to steal computers; wrote the engines that built 3D gaming.
- Born
- 1970 · Shawnee Mission, Kansas, US
- Roots
- White American
- Family
- Middle class
- A TV-journalist father; after his parents' divorce, the rules-heavy household chafed against an obsessive, computer-starved teenager.
- Education
- One year at the University of Missouri–Kansas City (left to program)
- Started with
- A juvenile evaluation
- Caught at 14 breaking into a school for Apple II computers; the psychologist's report described 'a brain on legs.'
- Affiliations & societies
- None documented.
- Information only — claims like these are often unverifiable and may be wrong.
The pathway
- 1984 · age 14The break-in
A thermite-and-vaseline window trick, a silent alarm, and a year in a juvenile home.
- 1990 · age 20Smooth scrolling
Replicates Mario on a PC at Softdisk; the demo team becomes id Software.
- 1992 · age 22Wolfenstein 3D, then Doom
His engines define the first-person shooter; id releases the Doom source code free in 1997.
- 1996 · age 25Quake and Ferraris
True 3D; he hands modified Ferraris to tournament winners.
- 2000 · age 30Armadillo Aerospace
A rocket company on the side, funded from his own pocket.
- 2013 · age 43Oculus CTO
Joins the VR startup pre-acquisition; leaves Meta in 2022 to chase AGI at his own lab.
Sources
Compiled from these references and contemporaneous press reporting. Figures are approximate; verify before relying on them.